And now for Dan's Pre-Game Comments:
"The Russians must take one trench and have a favorable CVP ratio over the Germans. Because the tanks are radioless they will all be in a platoon with the 10-3 and 6-2-8 assaulting with the OT-34, the 6-2-8 will have the DC. I will exchange the 8-0 for a 9-0 commissar to stack with the 5-2-7 walking wounded with an ATR. The other 9-0 will be with the 4-4-7 walking wounded with a LMG the 9-1 will also be with a 4-4-7 walking wounded LMG and take the norther block. While the 7-0 4-5-8 and MMG set up in the level 1 location to see over the rubble. The tanks will take the southern road and then shift to the northern road with the OT-34 leading the way. Hopefully the German armor can be defeated in detail and does not swarm the Russian tanks. "
I played this scenario back in 2019 against my regular STL opponent. I would win as the French win my opponent MALF'd the gun covering the orchard side of the board. I would then run two tanks off the board easily.
But this time against Dan, I would be the Germans trying to stop the 10 French Tanks from getting two off the board.
I won't get into super detail on the opposing forces. The Germans have 3 x 37L AT Guns with a 9-1 leader versus 10 x French FCM 36 Tanks. That's it and nothing more.
ROAR has this scenario with 2 French and 0 German wins. The ASL Archive has it with 3 French and 1 German wins. This is one of those tough scenario designs where it can be hard to recreate the historical situation given the randomness of dice rolls in ASL.
And now for Dan's Pre-Game comments:
"The French need to exit two tanks. They must enter and move using platoon movement. The plan will be for the French to not stop and fight. Just to keep moving and stay in motion for the German turns. One three tank platoon will enter on the P row and aim to exit from Q row. The second three tank platoon will enter on M row and exit from the same. The two two tank platoons will enter on the G row and D rows and exit from the same. The tanks will try to keep the turrets facing the German AT guns to minimize side and especially rear shots. Hopefully the German guns do not get too much rate. And the French takes can pass the TC for breaking from platoon movement if a tank is shocked or immobilized."
And now for Dan's Post-Game comments:
"The plan worked. Only one tank was immobilized and 9 tanks exited most on turn 3. With the tanks passing the platoon movement TC one tank exited turn 4. They were helped greatly by two guns breaking down and few getting rate. Also the immobilized tank stayed in the vehicle and got a return fire shot that hit and destroyed a gun. Eliminating the crew and leader. The scenario can swing widely on results depending on the Germans getting rate and results. With a 5 or lower getting a results they have to get rate and hits. Two out of three hits will bounce. The scenario plays very fast with this game lasting 30 minutes. My thanks to Grumble Jones for a quick and fun game!"