Well...some days you win...and some days you lose. ASL is a fickle mistress, and you never know what she'll give you from one game to the next. You always hope for that fun and exciting scenario that comes down to the final close combat. You rarely look forward to the SNIPER breaking your only squad on the flank and losing the game as an enemy half-squad casually runs by and takes the final victory location. Nope...not too many of us looking forward to that scenario.
It might have...
ASL, like life will have its less than satisfying moments. It's a game of random dice rolls (though we hate to admit it) and the dice bow to no man. For me, my war with my dice has raged for years and reached a climax last night when I hurled a Chessex die at my hardwood floor and watched it bounce ten feet in the air and hit the ceiling fan. That was a little over the top on my part...but I didn't succumb to my fantasy of taking my hammer to the underperforming die. No, I stopped short of extending my nonsensical behavior to further levels of personal shame.
In my quest for average die rolls, I have used three Dice Towers, 3 glass tumblers and 1 plastic tumbler. And of course, rolled multiple pairs of Chessex, ASL, and Battle School Dice. And nothing has helped. I feel like Brett Maher at the Super Bowl....oh wait...my bad...
You may laugh, when I suggest that I'm cursed, but there are times when it really feels like that. I've mentioned this previously, but playing Dan Best is a clinic in facing an uber aggressive opponent. Never tell Dan it's an 11-turn scenario...he's going to battle as if it only has three turns. It makes for exciting games of ASL, and you have to be on your toes defensively. But it can also create incredibly upsetting moments. Most ASL players think twice before charging across open ground with a -2 modifier. Not Dan....he doesn't care...he just turns that negative into a positive.
As a defender, I always try to place open ground between myself and my opponent. This works against some opponents, but not Dan. Dan comes at me and forces me to roll the dice...which I don't want to do...because...they are nearly always bad rolls.
At the end of three games, it was Dan 2 and me 1.