I placed my MMG's with the opportunity to place the all important fire lanes. I was fortunate that Dan's main attack hit me where I had the two MMG's focused. My armor would be unsuccessful in achieving hits against Dan's moving armor.
Dan would knock out my BA-6 on the left in Advancing Fire. You generally don't expect to lose your tanks to Advancing Fire Shots...but it happens.
On the right, Dan's two CMG tanks became the focus of my revenge. I got stuck in Melee with one, but managed to take out the other in CC. At the end of the first turn, I was feeling ok. I had broken squads on the left and had slowed Dan's armor attack on the right. But Dan's Romanians were just getting started.
Turn 2 - I would destroy the other Romanian CMG tanks when it tried to start. But Dan still had three squads moving forward. On the left side, Dan's armor was causing me pain and his kill stacks were coming at me. My 7-0 on level 1 would immobilize a tank on the bridge with the ATR.
Dan's tanks on the left kept the pressure on both of my MMG positions and gave him time to rally his brokies and get the attack back on track. I tried too hard to hit a hull down tank and took the risk of intensive firing. Roy Connelly look away...I don't want you to see this. Yep...I broke the 45L on my second BA-6. Meanwhile, my BT-2A on the right rolled successfully again to move, but then stalled with an 11 on the mechanical start up roll. This would cost me 11 MP and force me to stop on the center bridge. Dan lined me up...fired and knocked me out...as I like to say...LUCK favors the Lucky!!!! And that wasn't me...in case that wasn't already clear.
My recalled BA-6 would exit the game. Dan would destroy my last BT-2 and then MALF his gun with his intensive fire shot. Dan and I will never learn... And on the left, I was crumbling under the pressure. I would lose the Melee and a retreating squad would ultimately be mission killed. Both of my MMG positions had been broken, so the way across the street was wide open.
I attempted to destroy a Romanian tank in CC on the left, but would fail. I would lose the Melee on the right and Dan would have the one MALF'd MA on his center tank. Dan had two buildings at this stage of the game, but 3 and 4 were ready to fall.
Dan's tanks went on the move to assist the infantry.
That's a wrap on Liberating Bessarabia. This was one of those scenarios that can be fun to play, but the Russian Player has to really bring his A game and even then, that may not be enough. I always hesitate to steer players away from a scenario, but I have to say, if you have two choices and this is one of them...well...pick the other one.