Dedicated to the World's Greatest World War II Tactical Board Game - Advanced Squad Leader
ASL Sites worth your Time!
- 6+1
- Advanced Squad Leader - Spotting Round
- AREA RATINGS
- ASL GEAR OUTFITTER-Redheaded T Shirts
- ASL in Real Time (Youtube)
- ASL Scenario Archive
- ASL TEXAS
- ASL-Players Net
- Board Game Geek
- Bounding Fire
- Brokenground Design
- Critical Hit
- DC Conscripts
- Desperation Morale
- Games Squad ASL Forum
- George Hiotis - ASL Tips & Tactics
- Hex and Violence
- Hong Kong Wargamer
- HULL DOWN
- Illuminating Rounds
- Kansas City ASL
- Le Franc Tireur
- Little Wars TV
- Lone Canuck
- LOW AMMO
- MMP - Home of ASL
- No Dice No Glory
- Old Sarges Wargame & Model Blog
- Ritterkrieg.com Home
- ROAR
- SITREP
- Snakeeyespro-ASL Blog
- St. Louis ASL
- Stew's Replays
- Tactical Wargaming
- THE 2 Halfsquads ASL Podcast
- The Bishop Says
- View from the Trenches
- Wall Advantage
- Whine and Cheese
- https://mogsymakes.net/
- Yankee ASL
- https://www.youtube.com/@DavidGarvinTechnophile
- VASL Map Board Maker
Subscribe to:
Post Comments (Atom)
Looks cool. It reminds me of the older style ASL scenarios, actually. There's no aftermath section, though. I want to know what happened in real life...The only downside is that I'd rather it were a scenario in which partisans were saving their friends from Nazis.
ReplyDeleteThe aftermath was basically total German success. They captured 15 FFI members and succeeded in making it back to their lines with all of their rescued comrades. It was a pretty remarkable feat. Of course they were all captured by the US when Brest fell a few weeks later. But at least in US captivity, they weren't as likely to have been summarily shot as was a bit more commonplace when captured by the French.
DeleteSpecial Rule 2 doesn't seem like a rule at all. How does it affect play? Also SSR 3 is a little unclear. When you say that "truck contents are only revealed if fired upon..." etc, do you mean only the prisoner counters, or any and all passengers? Also, I believe that technically these should be unarmed units, not prisoners...is that right?
DeleteYou're right about #2. Basically I added it to explain why the FFI could not set up concealed at that roadblock. The prisoner counter represent unarmed units as you rightly point out. Thanks for the comments Luke. I appreciate them!
ReplyDelete