Well...after figuring out the proper scenario set-up, we started this one tonight. First time I can recall that MMP got it wrong in the scenario instructions.
The first turn starts with a US bombardment. I knew I had to take the hit or sacrifice too much real estate at the beginning of the game. I chose to set up in one of the zones and got very lucky. One officer broken and one squad pinned. I had just enough units in place to prevent a breakout move on turn 1.
On the other end of the board, I had over protected the open ground in front of the board R objective hex. So naturally, there was no US effort that way. So I'll spend a couple turns trying to move uncommitted squads to places where I can get some use out of them.
My 9-2 is two turns from entering the game. I've got to really hang on, but as we start turn 2...I've only 2 squads facing 12 US squads. It's going to be rough!
Dedicated to the World's Greatest World War II Tactical Board Game - Advanced Squad Leader
ASL Sites worth your Time!
- 6+1
- Advanced Squad Leader - Spotting Round
- AREA RATINGS
- ASL GEAR OUTFITTER-Redheaded T Shirts
- ASL in Real Time (Youtube)
- ASL Scenario Archive
- ASL TEXAS
- ASL-Players Net
- Board Game Geek
- Bounding Fire
- Brokenground Design
- Critical Hit
- DC Conscripts
- Desperation Morale
- Games Squad ASL Forum
- George Hiotis - ASL Tips & Tactics
- Hex and Violence
- Hong Kong Wargamer
- HULL DOWN
- Illuminating Rounds
- Kansas City ASL
- Le Franc Tireur
- Little Wars TV
- Lone Canuck
- LOW AMMO
- MMP - Home of ASL
- No Dice No Glory
- Old Sarges Wargame & Model Blog
- Ritterkrieg.com Home
- ROAR
- SITREP
- Snakeeyespro-ASL Blog
- St. Louis ASL
- Stew's Replays
- Tactical Wargaming
- THE 2 Halfsquads ASL Podcast
- The Bishop Says
- View from the Trenches
- Wall Advantage
- Whine and Cheese
- https://mogsymakes.net/
- Yankee ASL
- https://www.youtube.com/@DavidGarvinTechnophile
- VASL Map Board Maker
No comments:
Post a Comment