Our Friday night game saw the continuation of our replaying of the Paratrooper scenario suite. This night's selection would be ASL 17 - Lost Opportunities. My St. Louis opponent and I diced for sides and he received the Germans and I the Americans.
Now at first glance, this scenario looks like a tough one for the Germans, and I felt that a solid up front defense would be the right way to play it. The Germans win immediately by controlling 4 buildings in the US zone of control. But...the Germans also lose instantly if they have less than 9 unbroken squads. And when you have 9 x 4-3-6's in your OOB...that could happen fairly easily, especially if the German elects to lead his assault with the fragile 4-3-6 squads.
My opponent would do just that, but the outcome of the first 1-1/2 turns would be surprising for us both!!!
Seems like it's always that way in ASL...because of those little things called dice...
I built my defense with a center strong anti-tank force- bazookas and the 57LL AT Gun. I really didn't expect my opponent to try for risking trail breaks..especially with 8 movement factor tanks. I placed one 30 Cal in B3 to cover the center and east flank. The other 30 Cal was on the second floor with great fields of fire. But in keeping with the name of the scenario...I had nothing but lost opportunities for fire.
I would be channeling my inner Bill Murray for much of the night. (In fairness to myself...I had a tremendously rough week at work. So it took me most of the night to get my ASL face on.)
My opponent opened the game with the Marder attempting smoke and then HE. Both rolls failed and so the vehicle was marked No Smoke and No HE. But the AP shells fired later would be unwelcome!!
It was time to reveal a unit.
The German's D-Fire would be punishing as the two 5cm Mortars dropped shells on either flank.
The German mortars would be quite effective in the first German fire phases.
Next up, the German kill stack with the 9-1, MMG, and HMG rolled snake eyes against the crew of my 57LL AT Gun...who were still celebrating their two tank kills.
In a flurry of machine-gun bullets, they were wiped out.
The X's mark the positions that had been successfully eliminated and/or routed by my opponent.
A final look at the conclusion of the German phase of Turn 2. Overall, an excellent beginning for the Germans. They have lost their armor, but infantry is king in this scenario and so far, my opponent has kept his infantry completely intact as he heads towards at least 3 of the 4 required victory locations. It's going to get interesting to say the least!
Yes I do...Turn 2 US Phase...time for payback!